One of Them was a short psychological thriller and a spin-off set in the same universe as NOMED. The project focused on a more condensed experience, built around atmosphere, isolation, and slow discovery.
I was involved in shaping the overall design direction, level structure, and environmental storytelling. Since the experience relied heavily on mood and spatial tension, I focused on building environments that felt oppressive but readable from a gameplay perspective.
On the technical and visual side, I worked as a 3D generalist. I created new models and modified existing assets to better match the tone of the game. I prepared UV layouts, adjusted mesh topology where needed, and optimized geometry for real-time performance in Unity. Textures were painted and refined in Photoshop, and I built PBR and custom materials directly in Unity to achieve a cohesive look, especially in low-light conditions.
This project strengthened my workflow between Blender and Unity and helped me better understand how environment design, lighting, and gameplay pacing work together in psychological horror.
You can play it for free on Gamejolt - LINK