This project was created as an April Fools’ parody of psychological horror games. While the premise suggested a serious, story-driven thriller, the actual experience intentionally played with genre clichés and player expectations.

Despite its humorous nature, I approached the production process seriously. I was involved in shaping the narrative structure, player choices, and overall game flow. Since the game relied on environmental storytelling, I focused on designing spaces that felt believable within a classic horror setup, even if the tone later subverted it.

On the visual side, I worked as a 3D generalist. I created new models and modified existing assets to fit the setting of the hotel environment. I handled UV layouts, adjusted topology when necessary, and optimized meshes for real-time performance. Textures were prepared and refined in Photoshop, and I built PBR and custom materials inside Unity to maintain visual consistency. Lighting played an important role in setting up expectations before intentionally breaking them.

Even though the project was a joke by concept, it allowed me to further develop my workflow between Blender and Unity, especially in environment creation and material setup.
You can play it for free on Gamejolt - LINK
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